Conclusion

One of the most significant findings was the continuity of experience between participants of different ages, genders and professions. All the participants had shared experiences of finding themselves online and later of applying their Queerness to the products they produce. They all identified with left-wing political identities and felt that this was somewhat at odds with the politics of the wider computing community.

The corporate computing world could take several steps to become more welcoming to queer people, especially by abandoning standards of ‘professionalism’ in the workplace and ensuring that anti-discrimination policies and HR professionals are widely available. Similarly, the gaming world could become more welcoming by abandoning shaming of those not deemed ‘true gamers’.

Give-and-TakeGive and Take

In most cases, Queer people got significant benefits from using computers, such as by access to online communities and accessible employment. Queer people also make significant contributions to the computing world, for example by developing Queered technologies or pressing for diversity in media. Thus we can see a mutually beneficial reciprocal relationship exists between Queer people and computing.

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