Three of the participants expressed that they were more likely to want to play games which had queer themes. Gemma described ‘Gone Home’ as an example of positive Queer representation in games.
‘You find out your sister is lesbian and you read all about the process of her coming to terms with that and coming out to people…It is very sensitively handled. It is trying to entertain you and make you feel things but it has also clearly been well researched and based on very common real life experiences and I thought that was really good.’– Gemma (Video game developer)
”Mainichi, made by Mattie Brice who is a transgender woman…is about her experiences. You just sort of walk down the street and if you put on makeup before you leave the house one thing will happen and you can go one way to avoid a crowd. It is just a 10 minute long thing about going to a coffee shop to meet your friend.”– Tyler (Software tools developer)
Tyler and Robyn also found ways to have meaningful Queer experiences within games that are not specifically about Queer people:
”I remember one [game from childhood] called Castle Master, where you get to take over a castle, and on the first screen it says: ‘are you a prince or a princess?’, and I thought this was great because I always got to play as a princess, which I thought was one of the best things about the game.”– Robyn (Programmer in multiple fields)
”There is a game called NetHack…dungeon exploration game…I used to play it as a teenager and sometimes I still play it…sometimes, rarely you are given a wish, and it says, what do you want?…I would always wish for an amulet of change…the only thing it does is, when you put it on, it disintegrates and your characters gender changes…this is the thing that I wanted to get every time in the game.”– Robyn (Programmer in multiple fields)
”[as a child] my best birthday present ever was when I got the Sims off my gran…the Sims was always very gay when I played it. It was always nice that you could make the Sims be super gay.”– Tyler (Software tools developer)
‘I work in a company creating media and I am now very vigilant in how being queer is portrayed in what we create, and I try to encourage the people in the company to make positive decisions in how they portray gender and queerness.’– Gemma (Games developer)